Timme Kingma

Software Engineer · Meppel, NL

Timme Kingma


Full-stack developer with a background in game development. Building internal tools at djurve, with a focus on software engineering and security.

01 / Selected work

Professional projects.

Real-world work built during internships and professional roles.

Built at NoPressureStudios

Crazy Cars

A browser racing game with over 1 million plays, built during my internship at NoPressureStudios.

My contribution

I helped develop Crazy Cars while working closely with my internship supervisor, an artist at NoPressureStudios.

Built at VR Owl

Slot Zuylen

An update to the Slot Zuylen project, developed at Vrowl.

My contribution

I worked on an existing project and delivered an update that is currently live.

Built at VR Owl

Syncreon

An application foundation and customer-focused updates for Syncreon, developed at Vrowl.

My contribution

I built the base of the application and adapted it to the customer's goals, with support from a colleague at Vrowl.

Built at djurve

djurve

A reusable internal web editor for djurve's platform, built with Svelte and TypeScript.

My contribution

I developed both the frontend and backend, making the editor reusable across different modules. The project also gave me practical experience with Azure Pipelines in a professional environment.

02 / More to explore

Personal projects.

Built in my free time to explore new technologies and solve practical problems.

03 / Capabilities

Skills & expertise.

Technologies I work with. Hover a skill to see how long.

Languages

Frameworks & Tools

DevOps & Testing

Security

Other

04 / Along the way

Experience that shapes my work.

From games and immersive experiences to full-stack software.

  • AFAS Software

    September 2026 – Present

    Product Development Intern

    Leusden. Internship within product development.

  • djurve

    February 2026 – Present

    Software Engineer

    Zwolle. Joined as a developer after completing my internship. Building internal tools with Svelte, TypeScript, and C#.

  • CodeGlass

    October 2025 – January 2026

    Intern Software Engineer

    Zwolle. Worked on software development projects.

  • djurve

    April 2025 – June 2025

    Software Engineer Intern

    Zwolle. Built an internal web editor with Svelte, TypeScript, and C#.

  • VR Owl

    August 2022 – February 2023

    Intern Developer

    Utrecht. Worked on VR projects using Unity and C#.

  • NoPressureStudios

    January 2022 – July 2022

    Intern Game Developer

    Emmen. Developed games with Playcanvas, Javascript and TypeScript.

05 / Get in touch

Let's build something worthwhile.

Have an interesting problem, an opportunity, or just want to talk software? I'd like to hear from you.

Or email[email protected]